Caribbean Folk Song · Tobago · Grades 3–6

Buy a Penny Ginger

A fast-paced Caribbean passing game from Tobago where players race the beat — and eliminated players pick up an instrument and keep playing.

Grades 3–6 Caribbean / Tobago Passing Game Barred Instruments Low Ti Dominant Chords Food Theme

Quick Reference

Grade levels3rd–6th grade
OriginTobago, Caribbean
ActivityPassing game / Circle
InstrumentsBarred instruments, Claves
SolfègeLow Ti
HarmonyDominant Chords
MaterialsGlow-in-dark ball (optional)

Caribbean folk song from Tobago

Buy a Penny Ginger Lyrics

Full Song

Buy a penny ginger,
Put it in your pocket.
Buy a penny ginger,
Put it in your pocket.
Doo-na-ka, doo-na-ka doo-kay.
A "penny ginger" is a piece of ginger candy that costs a penny — a traditional Tobagonian treat. The final phrase "doo-na-ka doo-kay" signals the speed-up that determines who is out.

About this song

From Tobago to Your Classroom

Buy a Penny Ginger comes from Tobago in the Caribbean. The original game involves players pushing each other in the chest until everyone falls in a heap — for obvious reasons, not an approach we recommend in schools.

Deborah's adaptations preserve what makes the original exciting: the "doo-na-ka" phrase at the end suddenly speeds up the passing, creating a moment of tension that determines who is out. Players who get eliminated don't sit and wait — they move to instruments and join the accompaniment, keeping everyone musical until the very end.

The optional glow-in-the-dark ball bonus is one of the most memorable moments in the early elementary repertoire. Practice passing on the beat; if the class does it accurately, turn the lights off and repeat. Keep the ball under a light before class so it's fully charged and ready.

Skills & Concepts

Solfège
Low TiDo, Re, Low Sol
Harmony
Dominant Chords
Rhythms
Ti-TamTi-Tiri
Other Concepts
Steady Beat
Instruments
Barred InstrumentsClavesWood Block
Origin
Tobago, Caribbean

Teaching guide

The Two Game Versions

Teach the instrument parts first — before either game — so eliminated players can move straight to an instrument without interrupting the flow.

Game 1 — Beat Passing in a Circle

Sit criss-cross with right hand on the neighbor's left. Pass on beats 1 and 3 only (BUY, GIN-, PUT, POC-). At "doo-na-ka," speed up to passing on every beat. If the last player touches the next person's hand, that person is out. If they miss, they're out. Eliminated players move to instruments.

Game 2 — Hand Stack

Students layer hands in a big stack, palms down. The bottom hand comes to the top on beats 1 and 3. At "doo-na-ka" the rhythm speeds up — the bottom and second-from-bottom hands race to land on top. The one that doesn't land on top is out. Simplify if needed: whoever naturally ends up on top on the last beat is out.

Glow-in-the-Dark Bonus

Practice passing a glow-in-the-dark ball around the circle while singing. As a reward for accurate beat-keeping, turn the lights off and repeat. Keep the ball under a light source before class starts so it's fully charged. This is one of the most memorable activities in the library.

Instrument Accompaniment

Barred instruments carry the melodic/harmonic parts; claves or wood block play the rhythmic pulse. Teach these parts before either game. As players are eliminated, they join the ensemble — by the end, you often have a full accompaniment supporting the remaining players.

What teachers say

From Music Classrooms Around the World

★★★★★

"The glow-in-the-dark ball activity is hands down the most requested thing I do all year. I keep the ball charged under a lamp during class, and the whole room erupts when I turn the lights off."

Music Specialist · Grades 3–6
★★★★★

"What I love about this game is that getting out isn't a punishment — you get to play an instrument. By the end of the song, the ensemble sounds amazing and the kids who are still in the game are under real pressure."

General Music Teacher · Grades 3–5
★★★★★

"The doo-na-ka speed-up is a brilliant moment. Students think they have the game under control, and then suddenly the tempo doubles. The excitement in the room is real."

Kodály-certified Music Teacher · K–6

Related songs

More Passing Games

Common questions

Frequently Asked Questions

Why do eliminated players move to instruments instead of sitting out?+

Sitting out is the least engaging thing a student can do in music class. Moving to an instrument keeps every student active and musical from the moment they're eliminated. By the end of the game, you often have a full ensemble accompanying the remaining players — which makes the game more exciting, not less, for everyone still in it.

Which game version works better with younger students (3rd grade)?+

Game 2 (the hand stack) tends to work better with 3rd graders new to the song — it's simpler to set up and doesn't require the precise directional passing of Game 1. Game 1 is the more musically rigorous version and rewards groups that have genuinely mastered the steady beat.

Where does low ti appear in this song?+

Low ti functions as a leading tone throughout the song — the only other pitches are do, re, and low sol. This limited pitch set makes low ti easy to isolate and identify. The penultimate measure implies a dominant chord, giving older students a natural, in-context introduction to harmonic function.

You found the song.
But will it actually work
with your students?

Every teacher knows this feeling. You find a song, try it on Monday, and something goes sideways — the kids don't engage, you're not sure how to introduce it, the lesson loses momentum. It's not that the song was wrong. You just didn't have a clear picture of how it actually goes.

That's what makes The Singing Classroom different. Every song in the library — including this one — has a full video of Deborah teaching it with real students. You don't have to guess how to introduce it, how to structure the activity, or how to handle the tricky moments. You watch it. Then you teach it.

150+ songs. Every one demonstrated. No more hoping it works — you already know it will.

Get This Song — Plus 150+ More

One subscription gives you the complete Singing Classroom library — 150+ folk songs and singing games, every one with Deborah's full video demonstration, teaching guide, and animated game instructions. Buy a Penny Ginger is just one of the songs waiting for you.

$19.95/month  ·  $219.95/year

7-day free trial · access everything from day one

Start Your Free 7-Day Trial →

Credit card required  ·  Cancel anytime